This project focus more on what i want to make and improving my skills in Maya. At the start of this project i knew that i wanted to do something focusing around Gothic architecture and play with the idea of fantasy. This leaded to the idea of a witches house but in a way didn't really seem that challenging. Once begun to look at references of what Gothic architecture was like. This idea that the witch herself was not poor but was wealthy but did lead a secluded life.
the bottom of the house is supported but a series of planks. i could make the house large planks of wood i could use Zbrush to create a highly detailed board of the planks. but it may not be they way i want it go.


i move around the light as to get a feel of the colours and the idea of what i want the light to be. the shapes of the trees really add an effect to the whole environment. as well as the colours that i finally chose add a small amount of colour. next is applying all the textures and fixing the camera. to follow a set path.
after finishing the camera movement all that was left was the lighting and creating the build. the lighting did cause some concern as i didn't have enough time to do it properly. i used point lights and directional light to create the effect that i somewhat wanted.
The images above are what have influenced my work the most looking at how detailed most Gothic architecture is. As i thought about what i want to produce as my final piece the designs. the windows take the softer side of gothic design as to show that this is the good witch and not the bad witches
i clearly knew what i wanted the place to be set in a large mushroom forest where the building would be hidden deep in the forest. Focusing on what the shape could possibly be, the sketches below started to bring my idea to life more the one on the right didn't appeal to me shape wise but the left one stood out so i developed a basic sketch over it.
i took the roof of the left one as i liked that feature the most and expanded on it. as i know i want the witch herself to be good i wanted to make the building itself to look more uninviting as it would have an wary feel to it.
the first is a front view of the left hand concept, i placed it in its environment where the building itself could possibly be on a large mushroom. the middle image didn't really stand out to me as it seemed to simple and even though as an isometric design felt to much out of place with my idea. the last on on the right though has more of the vibe i want where its high up limited access and says yes a witch live here more than the first two.
i moved on to colour choices as that helps define the area and what i could possible produce. the blues are more to add a hint of colour and fantasy to the environment and contrasts the purple ascetic that i wanted to go with my building. the first of the images below seems
the final grey box of the tower. i changed the style a slight amount as to give the tower needs a better silhouette.
the tower in progress of being made
the bottom of the house is supported but a series of planks. i could make the house large planks of wood i could use Zbrush to create a highly detailed board of the planks. but it may not be they way i want it go.
the house its two stories high the and inside would have more planks and metal supports. the roof curves as to give a moor eerie effect. the door is no longer a normal door i thought the a circular door would have a nicer effect. the images below are parts that are details of the building and the area.
the entrance of the house now i feel as if i use the influence of Asian culture. and i may extend the bottom step as to give more of the a landing space i may have it as stone or wood. the supports are made of wood, and would also have a small shoe rack or a place to put her broom.
the human entrance is up a series of mushrooms and through a gap in the stones. on the inside there would be a spiral stair case. and a plank leading out as to show a way to actually get in. there are also stone supports to hold up the building.
i needed to make a area and as i looked at my references for the area that i want the surrounding environment to be fully represented. so i knew i wanted to have large mushrooms. i also needed to come up with ideas of items that could go on the hanging porch. the images below are ideas that i can up up with.
i went with the first drawing that i did as i felt it went with my environment the most. below after i modeled it by using the curve tool to get the wrap around effect that i wanted. after i made the model i used turtle to create an ambient occlusion. this was shown to me by Phil. i then experiment with colour choices. this is shown below.
i then i made all my other object, UV unwrapped them, and began to texture them.
after finding and sorting all the texture i then began to place everything in unity, as to start creating my scene.
after finishing the camera movement all that was left was the lighting and creating the build. the lighting did cause some concern as i didn't have enough time to do it properly. i used point lights and directional light to create the effect that i somewhat wanted.