Monday, 10 November 2014

Unity Project Elem-Tails

The first lesson that we have towards learning Unity we had to make a one sheet. This had to show our ideas clearly for the project. i want to start this idea off as a simple basic construct, i wanted to have a more generic idea. The game concept would be a simple a turn based fighting style with a strategy element. Four main characters to have a variety in attack styles, sub characters to create a story and to see the world start off with a simple basic look.

rough plans





these are my rough plans for making the one sheet and helping me script the first level of the game. 
i encountered a problem when making the design for the game, the level are did not seem interesting enough for the story. it would just be the basic start off for the game and i needed to have more to do to make the game-play more involved.


 the map of the level and basic story are shown above and what should be in the level.





I stared off with a over level but with limited knowledge of scripting i don't really know how to telaport the character. that i would have to leave for another time. So I made the second part of the level to show what the full intention of the area. 


The second half of the level consists of a maze where four keys would have to be found and open four doors. these doors would be colour coded as well as the keys.


I wanted the keys to admit light as they need to the character drawn to them. The process that the keys should be found are earth, fire, water then air.



I did encounter a problem when making the key i didn't know how to turn the light and particle functions off. this was that i was thinking that the light source was far more complex then it actually was. i wasn't thinking that the light and particles were attached to the the object.

i needed a final end product to the level and gaining the weapon seems to be the best choice. i didn't make the level in Maya as at this stage all i needed was the level and basic structure to see if what i planed worked.


i created one of the Tonfa and duplicated it. this will be placed in the center of the final room which will be accessed last with a key. as the main character of the story is the character that represents air. that is the last door that can be opened.






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