Friday, 12 December 2014

Understanding the skeleton

i have focused or certain joints to help understand certain areas that are key to the bodies function.
hip; front and side,


shoulder


skeleton in process;


Being aware of Perspective

to make images seem more realistic you need perspectives.

the images below show how to work with perspectives. try to find the horizon line or viewpoint. then the angles to see where the shapes come into play.




trying one point perspective;



Palace


We were giving a temple to copy and i stared off with the front and made the pillars.


next was the main building and i made it in one piece to create the corners easily.
made edge loops to make the doors.


then was the second floor and balcony.


i added the center building as one whole piece by extruding up and repeating to create rifts and smaller details.


the roof seemed harder than they actually were to make the long U roof  i made one cube then added edge loops and extruded twice to make the shape i needed. i deleted the edges and vertices that i did not need. then merged certain vertexes to make the points on the roof. 



the next roof's was a bit harder as i needed to make a bit exuded from the peak of the roof.
i stared with a cube then re-sized one face of the roof, added an edge loop and extruded up. merged vertexes so that i can make the point and re-sized the triangle face so that i could create one edge that i could extrude.



the palace with no texture;


i added texture to each face so that i did not get areas that i didn't want textured.




Thursday, 11 December 2014

Rigging a Fish

Rigging by far was the easiest for me i understood what the person was telling us in the tutorial.
adding the skeletal structure was the easiest by far and checking what we had rigged with animation. made the whole process seem easier.



these are a test to show how rigging looks in the end. being able to shape a single object by moving one joint that acts as a bone. 





i rigged the fish having to be aware of how the fish must bend. the joints were easiest part, after adding the skin bond and seeing where things over lapped and moved. i had to correct the areas that affected others.



by using an animation i was bale to see where i had to change what affected certain areas. i did by changing the joints range and how much it affected other areas of the fish.



the final outcome was successful and clearly shown with no deformities as it swam.