Rigging by far was the easiest for me i understood what the person was telling us in the tutorial.
adding the skeletal structure was the easiest by far and checking what we had rigged with animation. made the whole process seem easier.
these are a test to show how rigging looks in the end. being able to shape a single object by moving one joint that acts as a bone.
i rigged the fish having to be aware of how the fish must bend. the joints were easiest part, after adding the skin bond and seeing where things over lapped and moved. i had to correct the areas that affected others.
by using an animation i was bale to see where i had to change what affected certain areas. i did by changing the joints range and how much it affected other areas of the fish.
the final outcome was successful and clearly shown with no deformities as it swam.
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