Friday, 27 March 2015

Sculpting a dinosaur

Experimenting with the tools;











we started off with a base mesh that was the basic shape that we needed. by stating off with the lower poly count. starting off with limited detail working up in each layer to get more and more detail.


once you have enough detail for that layer then add the next to see that detail in a more complex detail. 



the top is a lower poly count where you can only see the basic detail of the legs. the next layer adds more detail and you can see the level of the model has drastically improved.




adding the detail was easy after unwrapping the model in Maya the next thing to was to texture it.
i was able to paint it in mudbox and i crated a video of the texture on the model.


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